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    Changelog

    All notable changes to this package will be documented in this file.

    The format is based on Keep a Changelog and this project adheres to Semantic Versioning.

    [2.1.0] - 2022-10-18

    Added

    Changed

    Fixed

    • [STO-2745] Fixed an issue where the Speed Tilt tool's arrow handle cap would flicker when the View tool toggled on or off.
    • [STO-2744] Fixed a bug where tangents would have the wrong orientation.

    [2.1.0-pre.1] - 2022-10-12

    Added

    • New SplineUtility.EvaluateNurbs function to evaluate positions on NURBS curves.
    • New SplineUtility.FitSplineToPoints function to fit a spline to a provided set of curve points.
    • Added a new public static class, InterpolatorUtility, to improve the discoverability of IInterpolator implementations.
    • Added the functionality to offset the starting position of a SplineAnimate component's animation.
    • Added copy, paste, and duplicate support to Spline tools.
    • Exposed API to draw spline and curve handles.
    • Added settings to generate a 3D mesh around spline handles to better visualize depth.
    • Added the functionality to disable specific Spline tool handles.
    • Added the functionality to tweak knot position without being in the position tool.
    • Added spline index to the Element Inspector when a spline element is selected.
    • Updated public API documentation.
    • Updated built-in Spline components to support spline containers with multiple splines.
    • New SplineUtility.ReducePoints function to remove redundant points on a line and still retain the original shape.
    • New Spline.SetAutoSmoothTangentTension function to specify the tension used when tangents are calculated.
    • Added Spline Filter to the Spline tools settings.
    • Added spline selection from the Spline Inspector.
    • Added support to show knot indices in the Scene View.
    • New Paint example shows how to create a spline from a list of points.
    • Updated the SplineUtility.GetAutoSmoothTangent function to use centripetal parameterization to calculate the tangents in Auto tangent mode.
    • New SplineUtility.GetAutoSmoothTangent function takes the current knot position and then uses centripetal parameterization to calculate the tangents in Auto tangent mode.
    • Added new built-in Spline shapes: Rounded Square, Polygon, Helix, and Star.
    • Added the functionality to to delete tangents.
    • Removed the disc that displayed around selected knots.
    • Added a disc that displays when a user has the Tweak tool enabled and hovers over a tangent.
    • Added transparency to the disc that displays when a knot or tangent is hovered on if the disc occludes an object in the scene.
    • Reduced the transparency of the Tweak tool handles when they occlude an object in the scene.
    • New EditorSplineUtility.SetKnotPlacementTool function to set the active context to SplineToolContext and the active tool to KnotPlacementTool.

    Changed

    • [STO-2666] Disabled the Visual dropdown button when using KnotPlacementTool.
    • Modified spline element handles to use Element Color.
    • [STO-2708] Modified spline deletion to remove empty splines.
    • [STO-2682] Unified Draw Splines Tool naming across menus and documentation.
    • [STO-2681] Attenuated the color of the tangents and the curve highlights when they are behind objects.
    • [STO-2700] Modified Spline Instantiate so it no longer serializes instances in the Scene or prefabs.
    • [STO-2682] Unified Draw Splines Tool naming across menus and docs.
    • [STO-2728] Changed the label of the SplineAnimate component's World alignment mode to World Space in the Inspector.
    • Modified the Draw Splines Tool to clear any Spline element selection when it activates.
    • [STO-2490] Made active element selection consistent with standard Editor behavior for GameObjects. Now you can hold Shift and click a knot to set it as the active element.
    • Spline element handles now use the Element Selection and Element Preselection colors.
    • Changed tangent's shapes to diamonds.
    • Modified the Knot Placement Tool to have a live preview for segments with auto-smoothed knots.
    • Dependency on Unity Physics Module is now optional.
    • Modified SplinePath to support the Closed property of Splines.
    • Removed and merged redundant Sample scenes.
    • Reduced the size of the flow indicator handle.
    • Changed default colors and thickness for spline elements and curves.
    • Improved the line visibility of handles and segments.
    • Changed Burst from required dependency to optional.
    • Burst compile SplineJobs.EvaluationPosition when Burst package is available.

    Fixed

    • [STO-2746] Fixed an issue where it was impossible to delete knots on mac.
    • [STO-2743] Fixed an issue where a curve's highlight would flicker when hovering near a knot.
    • [STO-2729] Fixed an issue where reordering knots would break knot links until moved.
    • [STO-2730] Fixed the curve highlight color when using the Tweak tool.
    • [STO-2693] Fixed a bug that prevented users from adding and reordering knots in the Inspector when the spline comes from a class that inherits from ISplineContainer.
    • [STO-2725] Fixed a bug where knots, discs, and the normal line of knots would use incorrect colors.
    • [STO-2726] Fixed a bug where knots handles were drawn under curves handles.
    • [STO-2727] Corrected a typo in the Loop Mode of the SplineAnimate.
    • [STO-2653] Fixed a bug where the Tweak tool's guide plane would flicker when drawn directly on a surface.
    • [STO-2731] Fixed View Tool not working when Spline Context was active.
    • [STO-2700] Fixed spline instantiate having a delay before regenerating the instances.
    • [STO-2679] Fixed the segmentation of the curve highlight.
    • [STO-2665] Fixed sample scenes not rendering correctly when URP or HDRP was used.
    • [STO-2702] Removed the Dist label in the Inspector when the SplineInstantiate component is set to Exact.
    • [STO-2656] Fixed a bug where hovering on linked knots would display discs on each linked knot.
    • [STO-2686] Fixed an issue where inserting a knot on the closing curve would result in other knots moving around.
    • [STO-2685] Fixed a bug where LoftRoadBehaviorwould throw exceptions with knots that had linear tangents.
    • [STO-2657] Fixed a bug where spline gizmos would appear at unexpected moments.
    • [STO-2655] Fixed a bug that caused knots to highlight with the wrong color.
    • [STO-2687] Fixed an error that would occur when deleting the last knot of a spline.
    • [STO-2684] Fixed a bug that prevented Select All from selecting elements.
    • [STO-2680] Fixed a bug where SplineMesh.Extrude would create twisted mesh geometry.
    • [STO-2701] Fixed a bug where LoftRoadBehavior would either throw an exception or extrude incorrectly when the spline was in Linear tangent mode or if it was shorter than 1 unit length.
    • [STO-2705] Fixed a bug where SplineInstantiate was not instantiating correctly when the instantiation method was set to Method.InstanceCount.
    • [STO-2668] Fixed a bug where Spline element inspector values would not update when a knot is modified.
    • [STO-2706] Fixed a bug where selecting a knot from the inspector was desynchronizing the tool selection.
    • [STO-2696] Fixed a bug where clearing knot selection was not updating in the inspector.
    • [STO-2689] Fixed the behavior of the spline inspector selection when clicking on a selected element.
    • [STO-2688] Fixed a delay in the scene view update after changing selection from the spline inspector.
    • [STO-2669] Fixed a bug where modifying a spline in the Inspector would not invoke the Changed callback.
    • [STO-2695] Fixed a bug that would throw an exception when the SplineAnimate component was destroyed.
    • [STO-2658] Fixed a bug that would delay the color change when you hover over a segment.
    • [STO-2692] Fixed an issue where deleting a spline would result in errors.
    • [STO-2716] Added missing tooltips to the Element Inspector.
    • [STO-2636] Fixed an issue that prevented spline framing if the active tool context was not set to Spline.
    • [STO-2714] Fixed transformation and direct manipulation tools not working correctly when spline has non-uniform scale.
    • [STO-2698] Fixed a bug that could cause a knot link to desync if a linked knot was modified in the Inspector.
    • [SPLB-54] Fixed a bug where flow arrows and curve highlights would not be centered on a spline's segments between knots.
    • [SPLB-44] Fixed a bug where tangent selection would remain after changing to a tangent mode without modifiable tangents.
    • [STO-2632] Fixed Spline Selection Undo when selecting a single element.
    • Fixed a bug where the spline inspector was not working if the Spline object was not stored in a ISplineContainer.
    • [SPLB-40] Fixed a bug where a tangent's Magnitude field in the Element Inspector created NaN values.
    • [SPLB-39] Fixed a bug where knots from separate splines would link to the wrong knot.
    • [SPLB-38] Fixed incorrect auto-smooth knots on reversed splines.
    • Fixed a bug where the SplineContainer reorderable list broke the LinkKnots collection.
    • Fixed a bug that caused the Inspector to display incorrect spline indexes.
    • Fixed spline selection intercepting scene view navigation shortcuts.
    • Fixed a bug where setting the Spline Instantiate component's instantiation items with the Inspector would have no effect.
    • Fixed a potential exception that occurred when opening scenes with splines created in the 1.0 version of this package.
    • Fixed tangent and knot handles incorrectly highlighting while a tool is engaged.
    • Fixed a bug where deleting some element selections would result in an exception being thrown.
    • Fixed a bug where undoing after deleting a selection would not re-select the restored elements.
    • [STO-2690] Fixed a bug that prevented data points from being added to a spline when the spline was clicked on.
    • [STO-2691] Fixed a bug where moving a data point along a spline behaved incorrectly.
    • Fixed compile errors in sample scenes when building player.
    • Added an ellipsis to the Draw Spline Tool menu item label.
    • Fixed Spline Tool Context not working with ISplineContainer implementations that define a valid KnotCollection.

    [2.0.0-pre.2] - 2022-05-11

    Added

    • Added the ability to edit multiple spline elements in the element inspector.
    • Added functionality to join knots from different splines.
    • Added functionality to reverse the flow of a spline.
    • Added SplinePath, SplineSlice, and SplineRange types. These types enable interpolation and evaluation of partial or complete sections of discrete splines.

    Changed

    • Modified rounding to be based on camera distance.
    • [STO-2704] Changed SplineUtility.GetBounds to account for tangent positions when calculating bounds.
    • Updated the design of the tangent mode fields in the Element Inspector.
    • Added a dropdown menu to select tangent modes to the Element Inspector.
    • Updated the Draw Splines Tool to display only one tangent when a new knot is created.
    • Simplified tangents in the Draw Splines Tool by removing the interactable handle .
    • Renamed Knot Placement Tool to Draw Splines Tool.
    • Modified the Draw Splines Tool to account for multiple splines.

    Fixed

    • Fixed SplineInspector knot removal not keeping metadata consistent (KnotLinks).
    • Fixed an issue that caused auto-smoothed tangents to show in the Draw Splines Tool and be selectable by rect selection.
    • Added ReadOnly to knot's and length's NativeArray to fix IndexOutOfRangeException on NativeSpline.
    • Fixed tangents when closing the spline to keep user-defined values.
    • Fixed index error in the Spline.SendSizeChangeEvent method.
    • Fixed a case where inserting a knot would not update adjacent knots with "auto-smooth" tangent mode.

    [2.0.0-pre.1] - 2022-04-19

    Added

    • Added structs and utility methods that use the Job System to evaluate splines.

    Changed

    • Separated tangent and bezier modes in the Element Inspector.
    • Added a feature to split splines at a knot from the Element Inspector.
    • Added tool settings to change the default knot type.
    • Added ON icons for tangent modes.
    • Moved Spline creation menu items to GameObject/Spline.
    • Modified the Spline Inspector to be reactive to spline element selections in the Scene View.
    • New icons set for Spline-related items.
    • Hiding knot handles if the EditorTool is not a SplineTool
    • Tweaked the spline property drawer to make it a bit more clean.
    • Changed the knot rotation property in the inspector to a Vector3Field instead of a QuaternionField.
    • Added a new editor API to change the tangent mode of knots.
    • Deprecated Spline.EditType. Tangent modes are now stored per knot. Use Spline.GetTangentMode and Spline.SetTangentMode to get and set tangent modes.
    • Added ability to link and unlink knots using Element Inspector.

    Fixed

    • [1411976] Fixed undo crash in SplineInstantiate component.
    • Fixed scale offset in SplineInstantiate component.
    • [1410919] Fixed SplineData Inspector PathIndexUnit when updating unit.
    • Fixed issues with spline editor tools changes sometimes being overwritten
    • Fixed SplineUtility.Evaluate incorrectly evaluating the up vector.
    • [1403359] Fixed issue where SplineExtrude component would not update mesh after an undo operation.
    • [1403386] Fixing SplineData Inspector triggering to SplineData.changed events.
    • Fixing console InvalidOperationException when creating a Spline with a locked Inspector.
    • [1384457] Fix for an exception being sometimes thrown when drawing a spline and rotating the scene view.
    • [1384448] Fixed incorrect Rect Selection when using Shift or CTRL/CMD modifiers.
    • [1413605] Fixed Linear to Bezier Edit Type conversion incorrectly leaving tangents set to zero length.
    • [1413603] Spline creation menu items now respect the preference to place new objects at world origin.
    • SplineFactory.CreateSquare now respects the radius argument.

    [1.0.0] - 2022-02-25

    Changed

    • New icons set for Spline-related items.
    • SplineContainer inspector is now more user-friendly.
    • Fixed issue where Spline Inspector fields would not accept negative values.
    • Fixed issue where the X shortcut would only cycle through World/Local handle orientations and ignore Parent/Element.
    • Fixed samples compatibility issues on 2021.2.
    • Spline Inspector no longer shows 2 editable tangent fields for Knots that only have one tangent.
    • Fixed poor performance when manipulating long continuous tangents.
    • SplineUtility.ConvertIndexUnit now wraps when returning normalized interpolations.
    • Fixed issue where Knot rotation would not properly align to the surface the Knot is placed on.
    • Fixed Spline length serialization issue that would result in incorrect Spline evaluations and length calculations.
    • Updated Knot and Tangent handle design.

    [1.0.0-pre.9] - 2022-01-26

    Changed

    • Adding new API to interact with SplineData Handles
    • Adding a SplineInstantiate component and updating associated samples.
    • Added a SplineAnimate component and sample scene.

    Fixed

    • [1395734] Fixing SplineUtility errors with Spline made of 1 knot.
    • Fixing Tangent Out when switching from Broken Tangents to Continuous Tangents Mode.
    • Fixing Preview Curve for Linear and Catcall Rom when Closing Spline.

    [1.0.0-pre.8] - 2021-12-21

    Changed

    • Added a SplineExtrude component and an accompanying ExtrudeSpline sample scene.
    • When using a spline transform tool, CTRL/CMD + A now selects all spline elements.
    • Improving Spline Inspector overlay.
    • SplineUtility.CalculateLength now accepts T : ISpline instead of Spline.

    Fixed

    • [1384451] Fixing knot handles size being too large.
    • [1386704] Fixing SplineData Inspector not being displayed.
    • Fixing wrong Spline length when editing spline using the inspector.
    • [1384455] Fix single element selections breaking the undo stack.
    • [1384448] Fix for CTRL/CMD + Drag not performing a multi selection.
    • [1384457] Fix for an exception being sometimes thrown when drawing a spline and rotating the scene view.
    • [1384520] Fixing stack overflow when entering playmode.
    • Fixing SplineData conversion being wrong with KnotIndex.

    [1.0.0-pre.7] - 2021-11-17

    Changed

    • Disable unstable GC alloc tests.

    [1.0.0-pre.6] - 2021-11-15

    Changed

    • Replace references to 'time' with 'interpolation ratio' or 't'.
    • Move distance to interpolation caching and lookup methods to CurveUtility, and document their use.
    • Fix compile errors when opened in Unity 2021.2.
    • Removed Spline.ToNativeSpline, use new NativeSpline(ISpline) instead.
    • Removed Spline.ToNativeArray.

    Fixed

    • Fixed issue where hidden start/end knot tangents would be selectable.
    • Fixed active tangentOut incorrectly mirroring against tangentIn when changing tangent mode via shortcut.
    • Fixed Knot Placement tool preview curve disappearing when cursor hovers over first knot.
    • Fixed issue where knot would not align to tangents when switching from broken to mirrored or continuous modes.
    • Fixed issue where hovering first knot while placing tangents would hide the last placed knot, its tangents and the preview curve.

    [1.0.0-pre.5] - 2021-11-02

    • Initial release
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