Enum SliceDirection
Describes the direction that a SplineRange interpolates. Use SplineSlice<T> and SplineRange to create paths that interpolate along a Spline in either a forward or backward direction.
Namespace: UnityEngine.Splines
Syntax
public enum SliceDirection
Fields
Name | Description | Value |
---|---|---|
Backward | The SplineSlice<T> interpolates in the reverse direction of the referenced spline. |
|
Forward | The SplineSlice<T> interpolates along the direction of the referenced spline. |