Namespace UnityEditor.Splines
Classes
EditorSplineUtility
Editor utility functions for working with Spline and SplineData<T>.
SplineDataHandles
Provides default handles to SplineData. Call DataPointHandles<TSpline, TData>(TSpline, SplineData<TData>, Boolean) in your Editor Tool to add default handles for you to add, move, and remove SplineData's DataPoints along a spline.
SplineGizmoUtility
SplineGizmoUtility provides methods for drawing in-scene representations of Splines.
SplineToolContext
Defines a tool context for editing splines. When authoring tools for splines, pass the SplineToolContext type to the EditorToolAttribute.editorToolContext parameter to register as a spline tool.