Class SpeedHandle
Inherited Members
Namespace: Unity.Splines.Examples
Syntax
public class SpeedHandle : SplineDataDrawer<float>
Methods
DrawKeyframe(Int32, Vector3, Vector3, Vector3, SplineData<Single>, Int32)
Declaration
public override void DrawKeyframe(int controlID, Vector3 position, Vector3 direction, Vector3 upDirection, SplineData<float> splineData, int keyframeIndex)
Parameters
Type | Name | Description |
---|---|---|
Int32 | controlID | |
Vector3 | position | |
Vector3 | direction | |
Vector3 | upDirection | |
SplineData<Single> | splineData | |
Int32 | keyframeIndex |
Overrides
UnityEditor.Splines.SplineDataDrawer<System.Single>.DrawKeyframe(System.Int32, UnityEngine.Vector3, UnityEngine.Vector3, UnityEngine.Vector3, UnityEngine.Splines.SplineData<System.Single>, System.Int32)
DrawSplineData(SplineData<Single>, Spline, Matrix4x4, Color)
Declaration
public override void DrawSplineData(SplineData<float> splineData, Spline spline, Matrix4x4 localToWorld, Color color)
Parameters
Type | Name | Description |
---|---|---|
SplineData<Single> | splineData | |
Spline | spline | |
Matrix4x4 | localToWorld | |
Color | color |
Overrides
UnityEditor.Splines.SplineDataDrawer<System.Single>.DrawSplineData(UnityEngine.Splines.SplineData<System.Single>, UnityEngine.Splines.Spline, UnityEngine.Matrix4x4, UnityEngine.Color)