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    Class GameSimParametersTreeview

    Class that can be used to make a GameSim parameters treeview

    Inheritance
    Object
    TreeView
    GameSimParametersTreeview
    Inherited Members
    TreeView.BuildRows(TreeViewItem)
    TreeView.Reload()
    TreeView.Repaint()
    TreeView.GetCellRectForTreeFoldouts(Rect)
    TreeView.GetRowRect(Int32)
    TreeView.GetRows()
    UnityEditor.IMGUI.Controls.TreeView.FindRows(System.Collections.Generic.IList<System.Int32>)
    TreeView.FindItem(Int32, TreeViewItem)
    UnityEditor.IMGUI.Controls.TreeView.GetFirstAndLastVisibleRows(System.Int32, System.Int32)
    TreeView.ExpandAll()
    TreeView.CollapseAll()
    TreeView.SetExpandedRecursive(Int32, Boolean)
    TreeView.SetExpanded(Int32, Boolean)
    UnityEditor.IMGUI.Controls.TreeView.SetExpanded(System.Collections.Generic.IList<System.Int32>)
    TreeView.GetExpanded()
    TreeView.IsExpanded(Int32)
    TreeView.GetSelection()
    UnityEditor.IMGUI.Controls.TreeView.SetSelection(System.Collections.Generic.IList<System.Int32>)
    UnityEditor.IMGUI.Controls.TreeView.SetSelection(System.Collections.Generic.IList<System.Int32>, UnityEditor.IMGUI.Controls.TreeViewSelectionOptions)
    TreeView.IsSelected(Int32)
    TreeView.HasSelection()
    TreeView.HasFocus()
    TreeView.SetFocus()
    TreeView.SetFocusAndEnsureSelectedItem()
    TreeView.SelectionClick(TreeViewItem, Boolean)
    TreeView.BeginRename(TreeViewItem)
    TreeView.BeginRename(TreeViewItem, Single)
    TreeView.EndRename()
    TreeView.FrameItem(Int32)
    TreeView.OnGUI(Rect)
    TreeView.SelectAllRows()
    TreeView.GetFoldoutIndent(TreeViewItem)
    TreeView.GetContentIndent(TreeViewItem)
    UnityEditor.IMGUI.Controls.TreeView.SortItemIDsInRowOrder(System.Collections.Generic.IList<System.Int32>)
    UnityEditor.IMGUI.Controls.TreeView.CenterRectUsingSingleLineHeight(UnityEngine.Rect)
    UnityEditor.IMGUI.Controls.TreeView.AddExpandedRows(UnityEditor.IMGUI.Controls.TreeViewItem, System.Collections.Generic.IList<UnityEditor.IMGUI.Controls.TreeViewItem>)
    UnityEditor.IMGUI.Controls.TreeView.SelectionChanged(System.Collections.Generic.IList<System.Int32>)
    TreeView.SingleClickedItem(Int32)
    TreeView.DoubleClickedItem(Int32)
    TreeView.ContextClickedItem(Int32)
    TreeView.ContextClicked()
    TreeView.ExpandedStateChanged()
    TreeView.SearchChanged(String)
    TreeView.KeyEvent()
    TreeView.GetAncestors(Int32)
    TreeView.GetDescendantsThatHaveChildren(Int32)
    TreeView.CanMultiSelect(TreeViewItem)
    TreeView.CanRename(TreeViewItem)
    UnityEditor.IMGUI.Controls.TreeView.RenameEnded(UnityEditor.IMGUI.Controls.TreeView.RenameEndedArgs)
    UnityEditor.IMGUI.Controls.TreeView.CanStartDrag(UnityEditor.IMGUI.Controls.TreeView.CanStartDragArgs)
    UnityEditor.IMGUI.Controls.TreeView.SetupDragAndDrop(UnityEditor.IMGUI.Controls.TreeView.SetupDragAndDropArgs)
    UnityEditor.IMGUI.Controls.TreeView.HandleDragAndDrop(UnityEditor.IMGUI.Controls.TreeView.DragAndDropArgs)
    TreeView.CanBeParent(TreeViewItem)
    TreeView.CanChangeExpandedState(TreeViewItem)
    TreeView.DoesItemMatchSearch(TreeViewItem, String)
    TreeView.BeforeRowsGUI()
    TreeView.AfterRowsGUI()
    TreeView.RefreshCustomRowHeights()
    TreeView.GetCustomRowHeight(Int32, TreeViewItem)
    TreeView.GetRenameRect(Rect, Int32, TreeViewItem)
    TreeView.CommandEventHandling()
    UnityEditor.IMGUI.Controls.TreeView.SetupParentsAndChildrenFromDepths(UnityEditor.IMGUI.Controls.TreeViewItem, System.Collections.Generic.IList<UnityEditor.IMGUI.Controls.TreeViewItem>)
    TreeView.SetupDepthsFromParentsAndChildren(TreeViewItem)
    TreeView.CreateChildListForCollapsedParent()
    UnityEditor.IMGUI.Controls.TreeView.IsChildListForACollapsedParent(System.Collections.Generic.IList<UnityEditor.IMGUI.Controls.TreeViewItem>)
    TreeView.getNewSelectionOverride
    TreeView.foldoutOverride
    TreeView.state
    TreeView.multiColumnHeader
    TreeView.rootItem
    TreeView.isInitialized
    TreeView.treeViewRect
    TreeView.baseIndent
    TreeView.foldoutWidth
    TreeView.extraSpaceBeforeIconAndLabel
    TreeView.customFoldoutYOffset
    TreeView.columnIndexForTreeFoldouts
    TreeView.useScrollView
    TreeView.depthIndentWidth
    TreeView.showAlternatingRowBackgrounds
    TreeView.showBorder
    TreeView.showingHorizontalScrollBar
    TreeView.showingVerticalScrollBar
    TreeView.cellMargin
    TreeView.totalHeight
    TreeView.rowHeight
    TreeView.treeViewControlID
    TreeView.isDragging
    TreeView.hasSearch
    TreeView.searchString
    Namespace: Unity.Simulation.Games.Editor.UIComponents
    Syntax
    public class GameSimParametersTreeview : TreeView

    Constructors

    GameSimParametersTreeview(TreeViewState, MultiColumnHeader)

    Declaration
    public GameSimParametersTreeview(TreeViewState treeViewState, MultiColumnHeader multiColumnHeader)
    Parameters
    Type Name Description
    TreeViewState treeViewState
    MultiColumnHeader multiColumnHeader

    Fields

    parameterDict

    Declaration
    public Dictionary<string, Tuple<string, string>> parameterDict
    Field Value
    Type Description
    Dictionary<String, Tuple<String, String>>

    Methods

    BuildRoot()

    Declaration
    protected override TreeViewItem BuildRoot()
    Returns
    Type Description
    TreeViewItem
    Overrides
    TreeView.BuildRoot()

    RowGUI(TreeView.RowGUIArgs)

    Declaration
    protected override void RowGUI(TreeView.RowGUIArgs args)
    Parameters
    Type Name Description
    TreeView.RowGUIArgs args
    Overrides
    UnityEditor.IMGUI.Controls.TreeView.RowGUI(UnityEditor.IMGUI.Controls.TreeView.RowGUIArgs)

    Setup(GameSimParametersTreeElement[])

    Declaration
    public void Setup(GameSimParametersTreeElement[] baseElements)
    Parameters
    Type Name Description
    GameSimParametersTreeElement[] baseElements
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