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    Property maxJobSystemParallelism

    maxJobSystemParallelism

    When using the Unity Job System, jobs will chain after previous jobs in such a way as to only utilize maxJobSystemParallelism worker threads at any time. i.e. Setting this to 1 will result in jobs chaining back to back with no parallelism.

    Declaration
    public static int maxJobSystemParallelism { get; set; }
    Property Value
    Type Description
    int
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