Property maxJobSystemParallelism
maxJobSystemParallelism
When using the Unity Job System, jobs will chain after previous jobs in such a way as to only utilize maxJobSystemParallelism worker threads at any time. i.e. Setting this to 1 will result in jobs chaining back to back with no parallelism.
Declaration
public static int maxJobSystemParallelism { get; set; }
Property Value
Type | Description |
---|---|
int |