Class SimSecondsCondition
Condition object to evaluate if a specific number of simulation seconds (scaled) since object instantiation have elapsed.
Namespace: Unity.Simulation
Syntax
public class SimSecondsCondition : ICondition
Constructors
SimSecondsCondition(Double)
Declaration
public SimSecondsCondition(double seconds)
Parameters
| Type | Name | Description |
|---|---|---|
| Double | seconds |
Methods
HasConditionBeenMet()
Check if the specified number of simulation seconds (scaled) have passed.
Declaration
public bool HasConditionBeenMet()
Returns
| Type | Description |
|---|---|
| Boolean | True if the specified number of seconds has elapsed. |