Step Node
Description
Per component, returns 1 if the value of input In is greater than or equal to the value of input Edge, otherwise returns 0.
Ports
| Name | Direction | Type | Description | 
|---|---|---|---|
| Edge | Input | Dynamic Vector | Step value | 
| In | Input | Dynamic Vector | Input value | 
| Out | Output | Dynamic Vector | Output value | 
Generated Code Example
The following example code represents one possible outcome of this node.
void Unity_Step_float4(float4 Edge, float4 In, out float4 Out)
{
    Out = step(Edge, In);
}