Unlit Master Node | Shader Graph | 8.2.0
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    Unlit Master Node

    Description

    A Master Node for unlit materials.

    Ports

    Name Direction Type Stage Binding Description
    Vertex Position Input Vector 3 Vertex Object Space Position Defines the absolute object space vertex position per vertex.
    Vertex Normal Input Vector 3 Vertex Object Space Normal Defines the absolute object space vertex normal per vertex.
    Vertex Tangent Input Vector 3 Vertex Object Space Tangent Defines the absolute object space vertex tangent per vertex.
    Color Input Vector 3 Fragment None Defines material's color value. Expected range 0 - 1.
    Alpha Input Vector 1 Fragment None Defines material's alpha value. Used for transparency and/or alpha clip. Expected range 0 - 1.
    Alpha Clip Threshold Input Vector 1 Fragment None Fragments with an alpha below this value will be discarded. Requires a node connection. Expected range 0 - 1.

    Material Options

    Unlit Master Node material options can be accessed by clicking the cog icon in the top right corner of the Unlit Master Node.

    Name Type Options Description
    Surface Dropdown Opaque, Transparent Defines whether the material is transparent.
    Blend Dropdown Alpha, Premultiply, Additive, Multiply Defines blend mode of a transparent material.
    Two Sided Toggle True, False If true, renders both front and back faces of the mesh.
    Override ShaderGUI Toggle True, False Lets you override the ShaderGUI that this Shader Graph uses. If true, the ShaderGUI property appears, which lets you specify the ShaderGUI to use.
    - ShaderGUI TextField Text The full name of the ShaderGUI class to use, including the class path.
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