Unlit Master Node
Description
A Master Node for unlit materials.
Ports
Name | Direction | Type | Stage | Binding | Description |
---|---|---|---|---|---|
Vertex Position | Input | Vector 3 | Vertex | Object Space Position | Defines the absolute object space vertex position per vertex. |
Vertex Normal | Input | Vector 3 | Vertex | Object Space Normal | Defines the absolute object space vertex normal per vertex. |
Vertex Tangent | Input | Vector 3 | Vertex | Object Space Tangent | Defines the absolute object space vertex tangent per vertex. |
Color | Input | Vector 3 | Fragment | None | Defines material's color value. Expected range 0 - 1. |
Alpha | Input | Vector 1 | Fragment | None | Defines material's alpha value. Used for transparency and/or alpha clip. Expected range 0 - 1. |
Alpha Clip Threshold | Input | Vector 1 | Fragment | None | Fragments with an alpha below this value will be discarded. Requires a node connection. Expected range 0 - 1. |
Material Options
Unlit Master Node material options can be accessed by clicking the cog icon in the top right corner of the Unlit Master Node.
Name | Type | Options | Description |
---|---|---|---|
Surface | Dropdown | Opaque, Transparent | Defines whether the material is transparent. |
Blend | Dropdown | Alpha, Premultiply, Additive, Multiply | Defines blend mode of a transparent material. |
Two Sided | Toggle | True, False | If true , renders both front and back faces of the mesh. |
Override ShaderGUI | Toggle | True, False | Lets you override the ShaderGUI that this Shader Graph uses. If true , the ShaderGUI property appears, which lets you specify the ShaderGUI to use. |
- ShaderGUI | TextField | Text | The full name of the ShaderGUI class to use, including the class path. |