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| Creates a flipbook, or texture sheet animation, of the UVs supplied to input In. | 
Converts the value of input UV to polar coordinates. | 
| Radial Shear | 
Rotate | 
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| Applies a radial shear warping effect similar to a wave to the value of input UV. | 
Rotates the value of input UV around a reference point defined by input Center by the amount of input Rotation. | 
| Spherize | 
Tiling and Offset | 
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| Applies a spherical warping effect similar to a fisheye camera lens to the value of input UV. | 
Tiles and offsets the value of input UV by the inputs Tiling and Offset respectively. | 
| Triplanar | 
Twirl | 
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| A method of generating UVs and sampling a texture by projecting in world space. | 
Applies a twirl warping effect similar to a black hole to the value of input UV. |