Object Node
Description
Provides access to various parameters of the currently rendering Object.
Note: The behaviour of the Position Port can be defined per Render Pipeline. Different Render Pipelines may produce different results. If you're building a shader in one Render Pipeline that you want to use in both, try checking it in both pipelines before production.
Unity Render Pipelines Support
- Universal Render Pipeline
- High Definition Render Pipeline
Ports
Name | Direction | Type | Binding | Description |
---|---|---|---|---|
Position | Output | Vector 3 | None | Object position in world space |
Scale | Output | Vector 3 | None | Object scale in world space |
Generated Code Example
The following example code represents one possible outcome of this node.
float3 _Object_Position = SHADERGRAPH_OBJECT_POSITION;
float3 _Object_Scale = float3(length(float3(UNITY_MATRIX_M[0].x, UNITY_MATRIX_M[1].x, UNITY_MATRIX_M[2].x)),
length(float3(UNITY_MATRIX_M[0].y, UNITY_MATRIX_M[1].y, UNITY_MATRIX_M[2].y)),
length(float3(UNITY_MATRIX_M[0].z, UNITY_MATRIX_M[1].z, UNITY_MATRIX_M[2].z)));