Vector 4 Node
Description
Defines a Vector 4 value in the shader. If Ports X, Y, Z and W are not connected with Edges this Node defines a constant Vector 4, otherwise this Node can be used to combine various Vector 1 values.
Ports
Name | Direction | Type | Binding | Description |
---|---|---|---|---|
X | Input | Vector 1 | None | Input x component value |
Y | Input | Vector 1 | None | Input y component value |
Z | Input | Vector 1 | None | Input z component value |
W | Input | Vector 1 | None | Input w component value |
Out | Output | Vector 4 | None | Output value |
Generated Code Example
The following example code represents one possible outcome of this node.
float4 _Vector4_Out = float4(X, Y, Z, W);