Unlit Master Node | Shader Graph | 7.1.8
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    Unlit Master Node

    Description

    A Master Node for unlit materials.

    Ports

    Name Direction Type Stage Binding Description
    Position Input Vector 3 Vertex None Defines the absolute object space vertex position per vertex
    Color Input Vector 3 Fragment None Defines material's color value. Expected range 0 - 1.
    Alpha Input Vector 1 Fragment None Defines material's alpha value. Used for transparency and/or alpha clip. Expected range 0 - 1.
    Alpha Clip Threshold Input Vector 1 Fragment None Fragments with an alpha below this value will be discarded. Requires a node connection. Expected range 0 - 1.

    Material Options

    Unlit Master Node material options can be accessed by clicking the cog icon in the top right corner of the Unlit Master Node.

    Name Type Options Description
    Surface Dropdown Opaque, Transparent Defines if the material is transparent
    Blend Dropdown Alpha, Premultiply, Additive, Multiply Defines blend mode of a transparent material
    Two Sided Toggle True, False If true both front and back faces of the mesh are rendered
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