Step Node
Description
Per component, returns 1 if the value of input In is greater than or equal to the value of input Edge, otherwise returns 0.
Ports
Name | Direction | Type | Description |
---|---|---|---|
Edge | Input | Dynamic Vector | Step value |
In | Input | Dynamic Vector | Input value |
Out | Output | Dynamic Vector | Output value |
Generated Code Example
The following example code represents one possible outcome of this node.
void Unity_Step_float4(float4 Edge, float4 In, out float4 Out)
{
Out = step(Edge, In);
}