Shader Graph Asset
Description
The Shader Graph Asset is the new Asset type introduced with the shader graph. You can create a Shader Graph Asset from the Project Window from the Create menu.
For convenience there is a Create menu entry for PBR Graph, Unlit Graph and Sub-graph. They can be found in the Shader sub-menu. The two main graph options will create a Shader Graph Asset with the appropriate Master Node.
You can open the Shader Graph Window by double clicking a Shader Graph Asset or by clicking Open Shader Editor in the Inspector when the Shader Graph Asset is selected.