Projection Node
Description
Returns the result of projecting the value of input A onto a straight line parallel to the value of input B.
Ports
Name | Direction | Type | Description |
---|---|---|---|
A | Input | Dynamic Vector | First input value |
B | Input | Dynamic Vector | Second input value |
Out | Output | Dynamic Vector | Output value |
Generated Code Example
The following example code represents one possible outcome of this node.
void Unity_Projection_float4(float4 A, float4 B, out float4 Out)
{
Out = B * dot(A, B) / dot(B, B);
}