Constant Node
Description
Defines a Vector 1 of a mathematical constant value in the shader.
Ports
Name | Direction | Type | Binding | Description |
---|---|---|---|---|
Out | Output | Vector 1 | None | Output value |
Controls
Name | Type | Options | Description |
---|---|---|---|
Mode | Dropdown | PI, TAU, PHI, E, SQRT2 | Sets output constant value |
Generated Code Example
The following example code represents one possible outcome of this node per constant type.
PI
float _Constant_PI = 3.1415926;
TAU
float _Constant_TAU = 6.28318530;
PHI
float _Constant_PHI = 1.618034;
E
float _Constant_E = 2.718282;
SQRT2
float _Constant_SQRT2 = 1.414214;