Reflection Node
Description
Returns a reflection vector using input In and a surface normal Normal.
Ports
| Name | Direction | Type | Description | 
|---|---|---|---|
| In | Input | Dynamic Vector | Incident vector value | 
| Normal | Input | Dynamic Vector | Normal vector value | 
| Out | Output | Dynamic Vector | Output value | 
Generated Code Example
The following example code represents one possible outcome of this node.
void Unity_Reflection_float4(float4 In, float4 Normal, out float4 Out)
{
    Out = reflect(In, Normal);
}