Vector 3 Node
Description
Defines a Vector 3 value in the shader. If Ports X, Y and Z are not connected with Edges this Node defines a constant Vector 3, otherwise this Node can be used to combine various Vector 1 values.
Ports
Name | Direction | Type | Binding | Description |
---|---|---|---|---|
X | Input | Vector 1 | None | Input x component value |
Y | Input | Vector 1 | None | Input y component value |
Z | Input | Vector 1 | None | Input z component value |
Out | Output | Vector 3 | None | Output value |
Generated Code Example
The following example code represents one possible outcome of this node.
float3 _Vector3_Out = float3(X, Y, Z);