Vector 2 Node
Description
Defines a Vector 2 value in the shader. If Ports X and Y are not connected with Edges this Node defines a constant Vector 2, otherwise this Node can be used to combine various Vector 1 values.
Ports
Name | Direction | Type | Binding | Description |
---|---|---|---|---|
X | Input | Vector 1 | None | Input x component value |
Y | Input | Vector 1 | None | Input y component value |
Out | Output | Vector 2 | None | Output value |
Generated Code Example
The following example code represents one possible outcome of this node.
float2 _Vector2_Out = float2(X, Y);