Transformation Matrix Node
Description
Defines a constant Matrix 4x4 value for a common Transformation Matrix in the shader. The Transformation Matrix can be selected from the dropdown parameter.
Ports
Name | Direction | Type | Binding | Description |
---|---|---|---|---|
Out | Output | Matrix 4 | None | Output value |
Controls
Name | Type | Options | Description |
---|---|---|---|
Dropdown | Model, InverseModel, View, InverseView, Projection, InverseProjection, ViewProjection, InverseViewProjection | Sets output value |
Generated Code Example
The following example code represents one possible outcome of this node per mode.
Model
float4x4 _TransformationMatrix_Out = UNITY_MATRIX_M;
InverseModel
float4x4 _TransformationMatrix_Out = UNITY_MATRIX_I_M;
View
float4x4 _TransformationMatrix_Out = UNITY_MATRIX_V;
InverseView
float4x4 _TransformationMatrix_Out = UNITY_MATRIX_I_V;
Projection
float4x4 _TransformationMatrix_Out = UNITY_MATRIX_P;
InverseProjection
float4x4 _TransformationMatrix_Out = UNITY_MATRIX_I_P;
ViewProjection
float4x4 _TransformationMatrix_Out = UNITY_MATRIX_VP;
InverseViewProjection
float4x4 _TransformationMatrix_Out = UNITY_MATRIX_I_VP;