Tiling And Offset Node
Description
Tiles and offsets the value of input UV by the inputs Tiling and Offset respectively. This is commonly used for detail maps and scrolling textures over Time.
Ports
Name | Direction | Type | Binding | Description |
---|---|---|---|---|
UV | Input | Vector 2 | UV | Input UV value |
Tiling | Input | Vector 2 | None | Amount of tiling to apply per channel |
Offset | Input | Vector 2 | None | Amount of offset to apply per channel |
Out | Output | Vector 2 | None | Output UV value |
Generated Code Example
The following example code represents one possible outcome of this node.
void Unity_TilingAndOffset_float(float2 UV, float2 Tiling, float2 Offset, out float2 Out)
{
Out = UV * Tiling + Offset;
}