Texture 3D Asset Node
Description
Defines a constant Texture 3D Asset for use in the shader. To sample the Texture 3D Asset it should be used in conjunction with a Sample Texture 3D Node. When using a separate Texture 3D Asset Node, you can sample a Texture 3D twice, with different parameters, without defining the Texture 3D itself twice.
Ports
Name | Direction | Type | Description |
---|---|---|---|
Out | Output | Texture 3D | Output value |
Controls
Name | Type | Options | Description |
---|---|---|---|
Object Field (Texture 3D) | Defines the texture 3D asset from the project. |
Generated Code Example
The following example code represents one possible outcome of this node.
TEXTURE3D(_Texture3DAsset);
SAMPLER(sampler_Texture3DAsset);