Texture 2D Array Asset Node
Description
Defines a constant Texture 2D Array Asset for use in the shader. To sample the Texture 2D Array Asset it should be used in conjunction with a Sample Texture 2D Array Node. When using a separate Texture 2D Array Asset Node, you can sample a Texture 2D Array twice, with different parameters, without defining the Texture 2D Array itself twice.
Ports
Name | Direction | Type | Description |
---|---|---|---|
Out | Output | Texture 2D Array | Output value |
Controls
Name | Type | Options | Description |
---|---|---|---|
Object Field (Texture 2D Array) | Defines the texture 2D array asset from the project. |
Generated Code Example
The following example code represents one possible outcome of this node.
TEXTURE2D_ARRAY(_Texture2DArrayAsset);
SAMPLER(sampler_Texture2DArrayAsset);