Saturation Node
Description
Adjusts the saturation of input In by the amount of input Saturation. A Saturation value of 1 will return the input unaltered. A Saturation value of 0 will return the input completely desaturated.
Ports
Name | Direction | Type | Binding | Description |
---|---|---|---|---|
In | Input | Vector 3 | None | Input value |
Saturation | Input | Vector 1 | None | Saturation value |
Out | Output | Vector 3 | None | Output value |
Generated Code Example
The following example code represents one possible outcome of this node.
void Unity_Saturation_float(float3 In, float Saturation, out float3 Out)
{
float luma = dot(In, float3(0.2126729, 0.7151522, 0.0721750));
Out = luma.xxx + Saturation.xxx * (In - luma.xxx);
}