Remap Node
Description
Returns a value between the x and y components of input Out Min Max based on the linear interpolation of the value of input In between the x and y components of input In Min Max.
Ports
Name | Direction | Type | Description |
---|---|---|---|
In | Input | Dynamic Vector | Input value |
In Min Max | Input | Vector 2 | Minimum and Maximum values for input interpolation |
Out Min Max | Input | Vector 2 | Minimum and Maximum values for output interpolation |
Out | Output | Dynamic Vector | Output value |
Generated Code Example
The following example code represents one possible outcome of this node.
void Unity_Remap_float4(float4 In, float2 InMinMax, float2 OutMinMax, out float4 Out)
{
Out = OutMinMax.x + (In - InMinMax.x) * (OutMinMax.y - OutMinMax.x) / (InMinMax.y - InMinMax.x);
}