Or Node
Description
Returns true if either of the inputs A and B are true. This is useful for Branching.
Ports
| Name | Direction | Type | Binding | Description | 
|---|---|---|---|---|
| A | Input | Boolean | None | First input value | 
| B | Input | Boolean | None | Second input value | 
| Out | Output | Boolean | None | Output value | 
Generated Code Example
The following example code represents one possible outcome of this node.
void Unity_Or_float(float In, out float Out)
{
    Out = A || B;
}