Noise Sine Wave Node
Description
Returns the sine of the value of input In. For variance, psuedo-random noise is added to the amplitude of the sine wave, within a range determined by input Min Max.
Ports
Name | Direction | Type | Description |
---|---|---|---|
In | Input | Dynamic Vector | Input value |
Min Max | Input | Vector 2 | Minimum and Maximum values for noise intensity |
Out | Output | Dynamic Vector | Output value |
Generated Code Example
void Unity_NoiseSineWave_float4(float4 In, float2 MinMax, out float4 Out)
{
float sinIn = sin(In);
float sinInOffset = sin(In + 1.0);
float randomno = frac(sin((sinIn - sinInOffset) * (12.9898 + 78.233))*43758.5453);
float noise = lerp(MinMax.x, MinMax.y, randomno);
Out = sinIn + noise;
}