DDXY Node
Description
Returns the sum of both partial derivatives of input In, with respect to the screen-space x-coordinate and screen-space y-coordinate respectively. This node can only be used in the pixel shader stage.
Ports
Name | Direction | Type | Description |
---|---|---|---|
In | Input | Dynamic Vector | Input value |
Out | Output | Dynamic Vector | Output partial derivative value |
Generated Code Example
The following example code represents one possible outcome of this node.
void Unity_DDXY_float4(float4 In, out float4 Out)
{
Out = ddxy(In);
}