Channel Mask Node
Description
Masks values of input In on channels selected in dropdown Channels. Outputs a vector of the same length as the input vector but with the selected channels set to 0. Channels available in the dropdown Channels will represent the amount of channels present in input In.
Ports
Name | Direction | Type | Binding | Description |
---|---|---|---|---|
In | Input | Dynamic Vector | None | Input value |
Out | Output | Dynamic Vector | None | Output value |
Controls
Name | Type | Options | Description |
---|---|---|---|
Channels | Mask Dropdown | Dynamic | Selects any number of channels to mask |
Generated Code Example
The following example code represents one possible outcome of this node.
void Unity_ChannelMask_RedGreen_float4(float4 In, out float4 Out)
{
Out = float4(0, 0, In.b, In.a);
}