And Node
Description
Returns true if both the inputs A and B are true. This is useful for Branching.
Ports
Name | Direction | Type | Binding | Description |
---|---|---|---|---|
A | Input | Boolean | None | First input value |
B | Input | Boolean | None | Second input value |
Out | Output | Boolean | None | Output value |
Generated Code Example
void Unity_And(float A, float B, out float Out)
{
Out = A && B;
}