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    Vector 3 Node

    Description

    Defines a Vector 3 value in the shader. If Ports X, Y and Z are not connected with Edges this Node defines a constant Vector 3, otherwise this Node can be used to combine various Vector 1 values.

    Ports

    Name Direction Type Binding Description
    X Input Vector 1 None Input x component value
    Y Input Vector 1 None Input y component value
    Z Input Vector 1 None Input z component value
    Out Output Vector 3 None Output value

    Generated Code Example

    The following example code represents one possible outcome of this node.

    float3 _Vector3_Out = float3(X, Y, Z);
    
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