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    Ellipse Node

    Description

    Generates an ellipse shape based on input UV at the size specified by inputs Width and Height. The generated shape can be offset or tiled by connecting a Tiling And Offset Node. Note that in order to preserve the ability to offset the shape within the UV space the shape will not automatically repeat if tiled. To achieve a repeating dot effect first connect your input through a Fraction Node.

    NOTE: This Node can only be used in the Fragment Shader Stage.

    Ports

    Name Direction Type Binding Description
    UV Input Vector 2 UV Input UV value
    Width Input Vector 1 None Ellipse width
    Height Input Vector 1 None Ellipse height
    Out Output Vector 1 None Output value

    Generated Code Example

    The following example code represents one possible outcome of this node.

    void Unity_Ellipse_float(float2 UV, float Width, float Height, out float4 Out)
    {
        float d = length((UV * 2 - 1) / float2(Width, Height));
        Out = saturate((1 - d) / fwidth(d));
    }
    
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