Channel Mixer Node | Package Manager UI website
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    Channel Mixer Node

    Description

    Controls the amount each of the channels of input In contribute to each of the channels of output Out. The slider parameters on the node control the contribution of each of the input channels. The toggle button parameters control which of the output channels is currently being edited. Slider controls for editing the contribution of each input channnel range between -2 and 2.

    Ports

    Name Direction Type Binding Description
    In Input Vector 3 None Input value
    Out Output Vector 3 None Output value

    Controls

    Name Type Options Description
    Toggle Button Array R, G, B Selects the output channel to edit.
    R Slider Controls contribution of input red channel to selected output channel.
    G Slider Controls contribution of input green channel to selected output channel.
    B Slider Controls contribution of input blue channel to selected output channel.

    Shader Function

    Generated Code Example

    The following example code represents one possible outcome of this node.

    _ChannelMixer_Red = float3 (OutRedInRed, OutRedInGreen, OutRedInBlue);
    _ChannelMixer_Green = float3 (OutGreenInRed, OutGreenInGreen, OutGreenInBlue);
    _ChannelMixer_Blue = float3 (OutBlueInRed, OutBlueInGreen, OutBlueInBlue);
    
    void Unity_ChannelMixer_float(float3 In, float3 _ChannelMixer_Red, float3 _ChannelMixer_Green, float3 _ChannelMixer_Blue, out float3 Out)
    {
        Out = float3(dot(In, _ChannelMixer_Red), dot(In, _ChannelMixer_Green), dot(In, _ChannelMixer_Blue));
    }
    
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