Unlit Master Node
Description
A Master Node for unlit materials.
Ports
Name |
Direction |
Type |
Stage |
Binding |
Description |
Position |
Input |
Vector 3 |
Vertex |
None |
Defines the absolute object space vertex position per vertex |
Color |
Input |
Vector 3 |
Fragment |
None |
Defines material's color value. Expected range 0 - 1. |
Alpha |
Input |
Vector 1 |
Fragment |
None |
Defines material's alpha value. Used for transparency and/or alpha clip. Expected range 0 - 1. |
Alpha Clip Threshold |
Input |
Vector 1 |
Fragment |
None |
Fragments with an alpha below this value will be discarded. Requires a node connection. Expected range 0 - 1. |
Material Options
Unlit Master Node material options can be accessed by clicking the cog icon in the top right corner of the Unlit Master Node.
Name |
Type |
Options |
Description |
Surface |
Dropdown |
Opaque, Transparent |
Defines if the material is transparent |
Blend |
Dropdown |
Alpha, Premultiply, Additive, Multiply |
Defines blend mode of a transparent material |
Two Sided |
Toggle |
True, False |
If true both front and back faces of the mesh are rendered |
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