Posterize Node
Description
Posterization or posterisation of an image entails conversion of a continuous gradation of tone to several regions of fewer tones, with abrupt changes from one tone to another.
https://en.wikipedia.org/wiki/Posterization
This node returns the posterized (also known as quantized) value of the input In into an amount of values specified by input Steps.
Ports
Name |
Direction |
Type |
Description |
In |
Input |
Dynamic Vector |
Input value |
Steps |
Input |
Dynamic Vector |
Input value |
Out |
Output |
Dynamic Vector |
Output value |
Generated Code Example
The following example code represents one possible outcome of this node.
void Unity_Posterize_float4(float4 In, float4 Steps, out float4 Out)
{
Out = floor(In / (1 / Steps)) * (1 / Steps);
}
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