Flip Node
Description
Flips the individual channels of input In selected by the Node's parameters. Positive values become negative values and vice versa.
Ports
Name |
Direction |
Type |
Binding |
Description |
In |
Input |
Dynamic Vector |
None |
Input value |
Out |
Output |
Dynamic Vector |
None |
Output value |
Controls
Name |
Type |
Options |
Description |
Red |
Toggle |
True, False |
If true red channel will be flipped. |
Green |
Toggle |
True, False |
If true green channel will be flipped. Disabled if In is Vector 1. |
Blue |
Toggle |
True, False |
If true blue channel will be flipped. Disabled if In is Vector 2 or smaller. |
Alpha |
Toggle |
True, False |
If true alpha channel will be flipped. Disabled if In is Vector 3 or smaller. |
Generated Code Example
The following example code represents one possible outcome of this node.
float2 _Flip_Flip = float4(Red, Green, Blue, Alpha);
void Unity_Flip_float4(float4 In, float4 Flip, out float4 Out)
{
Out = (Flip * -2 + 1) * In;
}
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