Class UVMaterialSlot
Inheritance
System.Object
UVMaterialSlot
Syntax
public class UVMaterialSlot : Vector2MaterialSlot, IMaterialSlotHasValue<Vector2>, IMayRequireMeshUV
Constructors
UVMaterialSlot()
Declaration
UVMaterialSlot(Int32, String, String, UVChannel, ShaderStageCapability, Boolean)
Declaration
public UVMaterialSlot(int slotId, string displayName, string shaderOutputName, UVChannel channel, ShaderStageCapability stageCapability = ShaderStageCapability.All, bool hidden = false)
Parameters
| Type |
Name |
Description |
| System.Int32 |
slotId |
|
| System.String |
displayName |
|
| System.String |
shaderOutputName |
|
| UVChannel |
channel |
|
| ShaderStageCapability |
stageCapability |
|
| System.Boolean |
hidden |
|
Properties
channel
Declaration
public UVChannel channel { get; set; }
Property Value
Methods
CopyValuesFrom(MaterialSlot)
Declaration
public override void CopyValuesFrom(MaterialSlot foundSlot)
Parameters
Overrides
GetDefaultValue(GenerationMode)
Declaration
public override string GetDefaultValue(GenerationMode generationMode)
Parameters
Returns
| Type |
Description |
| System.String |
|
Overrides
InstantiateControl()
Declaration
public override VisualElement InstantiateControl()
Returns
| Type |
Description |
| VisualElement |
|
Overrides
RequiresMeshUV(UVChannel, ShaderStageCapability)
Declaration
public bool RequiresMeshUV(UVChannel channel, ShaderStageCapability stageCapability)
Parameters
Returns
| Type |
Description |
| System.Boolean |
|
Implements