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    Class RoundNode

    Inheritance
    System.Object
    AbstractMaterialNode
    CodeFunctionNode
    RoundNode
    Inherited Members
    CodeFunctionNode.hasPreview
    CodeFunctionNode.UpdateNodeAfterDeserialization()
    CodeFunctionNode.GenerateNodeCode(ShaderGenerator, GraphContext, GenerationMode)
    CodeFunctionNode.GenerateNodeFunction(FunctionRegistry, GraphContext, GenerationMode)
    CodeFunctionNode.RequiresNormal(ShaderStageCapability)
    CodeFunctionNode.RequiresViewDirection(ShaderStageCapability)
    CodeFunctionNode.RequiresPosition(ShaderStageCapability)
    CodeFunctionNode.RequiresTangent(ShaderStageCapability)
    CodeFunctionNode.RequiresBitangent(ShaderStageCapability)
    CodeFunctionNode.RequiresMeshUV(UVChannel, ShaderStageCapability)
    CodeFunctionNode.RequiresScreenPosition(ShaderStageCapability)
    CodeFunctionNode.RequiresVertexColor(ShaderStageCapability)
    AbstractMaterialNode.s_TempSlots
    AbstractMaterialNode.s_TempEdges
    AbstractMaterialNode.s_TempPreviewProperties
    AbstractMaterialNode.tempId
    AbstractMaterialNode.owner
    AbstractMaterialNode.RegisterCallback(OnNodeModified)
    AbstractMaterialNode.UnregisterCallback(OnNodeModified)
    AbstractMaterialNode.Dirty(ModificationScope)
    AbstractMaterialNode.guid
    AbstractMaterialNode.name
    AbstractMaterialNode.canDeleteNode
    AbstractMaterialNode.drawState
    AbstractMaterialNode.precision
    AbstractMaterialNode.previewExpanded
    AbstractMaterialNode.previewMode
    AbstractMaterialNode.allowedInSubGraph
    AbstractMaterialNode.allowedInMainGraph
    AbstractMaterialNode.allowedInLayerGraph
    AbstractMaterialNode.hasError
    AbstractMaterialNode.RewriteGuid()
    AbstractMaterialNode.GetInputSlots<T>(List<T>)
    AbstractMaterialNode.GetOutputSlots<T>(List<T>)
    AbstractMaterialNode.GetSlots<T>(List<T>)
    AbstractMaterialNode.CollectShaderProperties(PropertyCollector, GenerationMode)
    AbstractMaterialNode.GetSlotValue(Int32, GenerationMode)
    AbstractMaterialNode.ImplicitConversionExists(ConcreteSlotValueType, ConcreteSlotValueType)
    AbstractMaterialNode.ConvertDynamicInputTypeToConcrete(IEnumerable<ConcreteSlotValueType>)
    AbstractMaterialNode.ConvertDynamicMatrixInputTypeToConcrete(IEnumerable<ConcreteSlotValueType>)
    AbstractMaterialNode.ValidateNode()
    AbstractMaterialNode.version
    AbstractMaterialNode.CalculateNodeHasError()
    AbstractMaterialNode.CollectPreviewMaterialProperties(List<PreviewProperty>)
    AbstractMaterialNode.GetVariableNameForSlot(Int32)
    AbstractMaterialNode.GetVariableNameForNode()
    AbstractMaterialNode.AddSlot(ISlot)
    AbstractMaterialNode.RemoveSlot(Int32)
    AbstractMaterialNode.RemoveSlotsNameNotMatching(IEnumerable<Int32>, Boolean)
    AbstractMaterialNode.GetSlotReference(Int32)
    AbstractMaterialNode.FindSlot<T>(Int32)
    AbstractMaterialNode.FindInputSlot<T>(Int32)
    AbstractMaterialNode.FindOutputSlot<T>(Int32)
    AbstractMaterialNode.GetInputsWithNoConnection()
    AbstractMaterialNode.OnBeforeSerialize()
    AbstractMaterialNode.OnAfterDeserialize()
    AbstractMaterialNode.IsSlotConnected(Int32)
    AbstractMaterialNode.GetSourceAssetDependencies(List<String>)
    Namespace: UnityEditor.ShaderGraph
    Syntax
    public class RoundNode : CodeFunctionNode, ISerializationCallbackReceiver, IGenerateProperties, IGeneratesBodyCode, IGeneratesFunction, IMayRequireNormal, IMayRequireTangent, IMayRequireBitangent, IMayRequireMeshUV, IMayRequireScreenPosition, IMayRequireViewDirection, IMayRequirePosition, IMayRequireVertexColor

    Constructors

    RoundNode()

    Declaration
    public RoundNode()

    Properties

    documentationURL

    Declaration
    public override string documentationURL { get; }
    Property Value
    Type Description
    System.String
    Overrides
    AbstractMaterialNode.documentationURL

    Methods

    GetFunctionToConvert()

    Declaration
    protected override MethodInfo GetFunctionToConvert()
    Returns
    Type Description
    MethodInfo
    Overrides
    CodeFunctionNode.GetFunctionToConvert()
    In This Article
    • Constructors
      • RoundNode()
    • Properties
      • documentationURL
    • Methods
      • GetFunctionToConvert()
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