Class UVMaterialSlot
  
Inheritance
System.Object
UVMaterialSlot
 
Syntax
public class UVMaterialSlot : Vector2MaterialSlot, IMaterialSlotHasValue<Vector2>, IMayRequireMeshUV
 
Constructors
  
UVMaterialSlot()
Declaration
UVMaterialSlot(Int32, String, String, UVChannel, ShaderStageCapability, Boolean)
Declaration
public UVMaterialSlot(int slotId, string displayName, string shaderOutputName, UVChannel channel, ShaderStageCapability stageCapability = ShaderStageCapability.All, bool hidden = false)
 
Parameters
| Type | Name | Description | 
| System.Int32 | slotId |  | 
| System.String | displayName |  | 
| System.String | shaderOutputName |  | 
| UVChannel | channel |  | 
| ShaderStageCapability | stageCapability |  | 
| System.Boolean | hidden |  | 
Properties
  
channel
Declaration
public UVChannel channel { get; set; }
 
Property Value
Methods
  
CopyValuesFrom(MaterialSlot)
Declaration
public override void CopyValuesFrom(MaterialSlot foundSlot)
 
Parameters
Overrides
GetDefaultValue(GenerationMode)
Declaration
public override string GetDefaultValue(GenerationMode generationMode)
 
Parameters
Returns
| Type | Description | 
| System.String |  | 
Overrides
InstantiateControl()
Declaration
public override VisualElement InstantiateControl()
 
Returns
| Type | Description | 
| VisualElement |  | 
Overrides
RequiresMeshUV(UVChannel, ShaderStageCapability)
Declaration
public bool RequiresMeshUV(UVChannel channel, ShaderStageCapability stageCapability)
 
Parameters
Returns
| Type | Description | 
| System.Boolean |  | 
Implements