Class Texture2DPropertiesNode
  
Inheritance
System.Object
Texture2DPropertiesNode
 
Syntax
public class Texture2DPropertiesNode : AbstractMaterialNode, ISerializationCallbackReceiver, IGenerateProperties, IGeneratesBodyCode, IMayRequireMeshUV
 
Constructors
  
Texture2DPropertiesNode()
Declaration
public Texture2DPropertiesNode()
 
Fields
  
OutputSlotHId
Declaration
public const int OutputSlotHId = 2
 
Field Value
| Type | Description | 
| System.Int32 |  | 
OutputSlotWId
Declaration
public const int OutputSlotWId = 0
 
Field Value
| Type | Description | 
| System.Int32 |  | 
TextureInputId
Declaration
public const int TextureInputId = 1
 
Field Value
| Type | Description | 
| System.Int32 |  | 
Properties
  
documentationURL
Declaration
public override string documentationURL { get; }
 
Property Value
| Type | Description | 
| System.String |  | 
Overrides
hasPreview
Declaration
public override bool hasPreview { get; }
 
Property Value
| Type | Description | 
| System.Boolean |  | 
Overrides
Methods
  
GenerateNodeCode(ShaderGenerator, GraphContext, GenerationMode)
Declaration
public virtual void GenerateNodeCode(ShaderGenerator visitor, GraphContext graphContext, GenerationMode generationMode)
 
Parameters
Implements
RequiresMeshUV(UVChannel, ShaderStageCapability)
Declaration
public bool RequiresMeshUV(UVChannel channel, ShaderStageCapability stageCapability)
 
Parameters
Returns
| Type | Description | 
| System.Boolean |  | 
Implements
UpdateNodeAfterDeserialization()
Declaration
public override sealed void UpdateNodeAfterDeserialization()
 
Overrides