Class SceneColorNode
  
Inheritance
System.Object
SceneColorNode
 
Syntax
public sealed class SceneColorNode : CodeFunctionNode, ISerializationCallbackReceiver, IGenerateProperties, IGeneratesBodyCode, IGeneratesFunction, IMayRequireNormal, IMayRequireTangent, IMayRequireBitangent, IMayRequireMeshUV, IMayRequireScreenPosition, IMayRequireViewDirection, IMayRequirePosition, IMayRequireVertexColor, IMayRequireCameraOpaqueTexture
 
Constructors
  
SceneColorNode()
Declaration
Fields
  
OutputSlotId
Declaration
public const int OutputSlotId = 1
 
Field Value
| Type | Description | 
| System.Int32 |  | 
ScreenPositionSlotId
Declaration
public const int ScreenPositionSlotId = 0
 
Field Value
| Type | Description | 
| System.Int32 |  | 
Properties
  
documentationURL
Declaration
public override string documentationURL { get; }
 
Property Value
| Type | Description | 
| System.String |  | 
Overrides
hasPreview
Declaration
public override bool hasPreview { get; }
 
Property Value
| Type | Description | 
| System.Boolean |  | 
Overrides
Methods
  
GetFunctionToConvert()
Declaration
protected override MethodInfo GetFunctionToConvert()
 
Returns
| Type | Description | 
| MethodInfo |  | 
Overrides
RequiresCameraOpaqueTexture(ShaderStageCapability)
Declaration
public bool RequiresCameraOpaqueTexture(ShaderStageCapability stageCapability)
 
Parameters
Returns
| Type | Description | 
| System.Boolean |  | 
Implements