Struct Identifier
Inherited Members
System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetType()
Namespace: UnityEditor.ShaderGraph
Syntax
public struct IdentifierConstructors
Identifier(Int32, UInt32)
Declaration
public Identifier(int index, uint version = 1U)Parameters
| Type | Name | Description | 
|---|---|---|
| System.Int32 | index | |
| System.UInt32 | version | 
Properties
index
Declaration
public int index { get; }Property Value
| Type | Description | 
|---|---|
| System.Int32 | 
valid
Declaration
public bool valid { get; }Property Value
| Type | Description | 
|---|---|
| System.Boolean | 
version
Declaration
public uint version { get; }Property Value
| Type | Description | 
|---|---|
| System.UInt32 | 
Methods
IncrementVersion()
Declaration
public void IncrementVersion()