Inheritance
System.Object
GradientInputMaterialSlot
 
public class GradientInputMaterialSlot : GradientMaterialSlot, IMaterialSlotHasValue<Gradient>
 
Constructors
  
Declaration
public GradientInputMaterialSlot()
 
Declaration
public GradientInputMaterialSlot(int slotId, string displayName, string shaderOutputName, ShaderStageCapability stageCapability = ShaderStageCapability.All, bool hidden = false)
 
Parameters
| Type | Name | Description | 
| System.Int32 | slotId |  | 
| System.String | displayName |  | 
| System.String | shaderOutputName |  | 
| ShaderStageCapability | stageCapability |  | 
| System.Boolean | hidden |  | 
Properties
  
Declaration
public Gradient defaultValue { get; }
 
Property Value
| Type | Description | 
| Gradient |  | 
Implements
Declaration
public Gradient value { get; set; }
 
Property Value
| Type | Description | 
| Gradient |  | 
Implements
Methods
  
Declaration
public override void AddDefaultProperty(PropertyCollector properties, GenerationMode generationMode)
 
Parameters
Overrides
Declaration
public override void CopyValuesFrom(MaterialSlot foundSlot)
 
Parameters
Overrides
Declaration
public override string GetDefaultValue(GenerationMode generationMode)
 
Parameters
Returns
| Type | Description | 
| System.String |  | 
Overrides
Declaration
public override void GetPreviewProperties(List<PreviewProperty> properties, string name)
 
Parameters
Overrides
Declaration
public override VisualElement InstantiateControl()
 
Returns
| Type | Description | 
| VisualElement |  | 
Overrides