Vector 1 Node
Description
Defines a Vector 1 value in the shader. If Port X is not connected with an Edge this Node defines a constant Vector 1.
Ports
| Name | Direction | Type | Binding | Description |
|---|---|---|---|---|
| X | Input | Vector 1 | None | Input x component value |
| Out | Output | Vector 1 | None | Output value |
Generated Code Example
The following example code represents one possible outcome of this node.
float _Vector1_Out = X;