Flip Node
Description
Flips the individual channels of input In selected by the Node's parameters. Positive values become negative values and vice versa.
Ports
| Name | Direction | Type | Binding | Description |
|---|---|---|---|---|
| In | Input | Dynamic Vector | None | Input value |
| Out | Output | Dynamic Vector | None | Output value |
Controls
| Name | Type | Options | Description |
|---|---|---|---|
| Red | Toggle | True, False | If true red channel will be flipped. |
| Green | Toggle | True, False | If true green channel will be flipped. Disabled if In is Vector 1. |
| Blue | Toggle | True, False | If true blue channel will be flipped. Disabled if In is Vector 2 or smaller. |
| Alpha | Toggle | True, False | If true alpha channel will be flipped. Disabled if In is Vector 3 or smaller. |
Generated Code Example
The following example code represents one possible outcome of this node.
float2 _Flip_Flip = float4(Red, Green, Blue, Alpha);
void Unity_Flip_float4(float4 In, float4 Flip, out float4 Out)
{
Out = (Flip * -2 + 1) * In;
}