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    Class Vector4Node

    Inheritance
    System.Object
    AbstractMaterialNode
    Vector4Node
    Inherited Members
    AbstractMaterialNode.s_TempSlots
    AbstractMaterialNode.s_TempEdges
    AbstractMaterialNode.s_TempPreviewProperties
    AbstractMaterialNode.tempId
    AbstractMaterialNode.owner
    AbstractMaterialNode.RegisterCallback(OnNodeModified)
    AbstractMaterialNode.UnregisterCallback(OnNodeModified)
    AbstractMaterialNode.Dirty(ModificationScope)
    AbstractMaterialNode.guid
    AbstractMaterialNode.name
    AbstractMaterialNode.canDeleteNode
    AbstractMaterialNode.drawState
    AbstractMaterialNode.precision
    AbstractMaterialNode.previewExpanded
    AbstractMaterialNode.hasPreview
    AbstractMaterialNode.previewMode
    AbstractMaterialNode.allowedInSubGraph
    AbstractMaterialNode.allowedInMainGraph
    AbstractMaterialNode.allowedInLayerGraph
    AbstractMaterialNode.hasError
    AbstractMaterialNode.RewriteGuid()
    AbstractMaterialNode.GetInputSlots<T>(List<T>)
    AbstractMaterialNode.GetOutputSlots<T>(List<T>)
    AbstractMaterialNode.GetSlots<T>(List<T>)
    AbstractMaterialNode.CollectShaderProperties(PropertyCollector, GenerationMode)
    AbstractMaterialNode.GetSlotValue(Int32, GenerationMode)
    AbstractMaterialNode.ImplicitConversionExists(ConcreteSlotValueType, ConcreteSlotValueType)
    AbstractMaterialNode.ConvertDynamicInputTypeToConcrete(IEnumerable<ConcreteSlotValueType>)
    AbstractMaterialNode.ConvertDynamicMatrixInputTypeToConcrete(IEnumerable<ConcreteSlotValueType>)
    AbstractMaterialNode.ValidateNode()
    AbstractMaterialNode.version
    AbstractMaterialNode.CalculateNodeHasError()
    AbstractMaterialNode.CollectPreviewMaterialProperties(List<PreviewProperty>)
    AbstractMaterialNode.GetVariableNameForSlot(Int32)
    AbstractMaterialNode.GetVariableNameForNode()
    AbstractMaterialNode.AddSlot(ISlot)
    AbstractMaterialNode.RemoveSlot(Int32)
    AbstractMaterialNode.RemoveSlotsNameNotMatching(IEnumerable<Int32>, Boolean)
    AbstractMaterialNode.GetSlotReference(Int32)
    AbstractMaterialNode.FindSlot<T>(Int32)
    AbstractMaterialNode.FindInputSlot<T>(Int32)
    AbstractMaterialNode.FindOutputSlot<T>(Int32)
    AbstractMaterialNode.GetInputsWithNoConnection()
    AbstractMaterialNode.OnBeforeSerialize()
    AbstractMaterialNode.OnAfterDeserialize()
    AbstractMaterialNode.IsSlotConnected(Int32)
    AbstractMaterialNode.GetSourceAssetDependencies(List<String>)
    Namespace: UnityEditor.ShaderGraph
    Syntax
    public class Vector4Node : AbstractMaterialNode, ISerializationCallbackReceiver, IGenerateProperties, IGeneratesBodyCode, IPropertyFromNode

    Constructors

    Vector4Node()

    Declaration
    public Vector4Node()

    Fields

    InputSlotWId

    Declaration
    public const int InputSlotWId = 4
    Field Value
    Type Description
    System.Int32

    InputSlotXId

    Declaration
    public const int InputSlotXId = 1
    Field Value
    Type Description
    System.Int32

    InputSlotYId

    Declaration
    public const int InputSlotYId = 2
    Field Value
    Type Description
    System.Int32

    InputSlotZId

    Declaration
    public const int InputSlotZId = 3
    Field Value
    Type Description
    System.Int32

    OutputSlotId

    Declaration
    public const int OutputSlotId = 0
    Field Value
    Type Description
    System.Int32

    Properties

    documentationURL

    Declaration
    public override string documentationURL { get; }
    Property Value
    Type Description
    System.String
    Overrides
    AbstractMaterialNode.documentationURL

    outputSlotId

    Declaration
    public int outputSlotId { get; }
    Property Value
    Type Description
    System.Int32

    Methods

    AsShaderProperty()

    Declaration
    public IShaderProperty AsShaderProperty()
    Returns
    Type Description
    IShaderProperty

    GenerateNodeCode(ShaderGenerator, GraphContext, GenerationMode)

    Declaration
    public void GenerateNodeCode(ShaderGenerator visitor, GraphContext graphContext, GenerationMode generationMode)
    Parameters
    Type Name Description
    ShaderGenerator visitor
    GraphContext graphContext
    GenerationMode generationMode
    Implements
    IGeneratesBodyCode.GenerateNodeCode(ShaderGenerator, GraphContext, GenerationMode)

    UpdateNodeAfterDeserialization()

    Declaration
    public override sealed void UpdateNodeAfterDeserialization()
    Overrides
    AbstractMaterialNode.UpdateNodeAfterDeserialization()
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