Class Texture3DShaderProperty | Package Manager UI website
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    Class Texture3DShaderProperty

    Inheritance
    System.Object
    AbstractShaderProperty<SerializableTexture>
    Texture3DShaderProperty
    Inherited Members
    AbstractShaderProperty<SerializableTexture>.value
    AbstractShaderProperty<SerializableTexture>.displayName
    AbstractShaderProperty<SerializableTexture>.referenceName
    AbstractShaderProperty<SerializableTexture>.overrideReferenceName
    AbstractShaderProperty<SerializableTexture>.guid
    AbstractShaderProperty<SerializableTexture>.generatePropertyBlock
    System.Object.ToString()
    System.Object.Equals(System.Object)
    System.Object.Equals(System.Object, System.Object)
    System.Object.ReferenceEquals(System.Object, System.Object)
    System.Object.GetHashCode()
    System.Object.GetType()
    System.Object.MemberwiseClone()
    Namespace: UnityEditor.ShaderGraph
    Syntax
    public class Texture3DShaderProperty : AbstractShaderProperty<SerializableTexture>, IShaderProperty

    Constructors

    Texture3DShaderProperty()

    Declaration
    public Texture3DShaderProperty()

    Properties

    defaultValue

    Declaration
    public override Vector4 defaultValue { get; }
    Property Value
    Type Description
    Vector4
    Overrides
    UnityEditor.ShaderGraph.AbstractShaderProperty<UnityEditor.ShaderGraph.SerializableTexture>.defaultValue

    isBatchable

    Declaration
    public override bool isBatchable { get; }
    Property Value
    Type Description
    System.Boolean
    Overrides
    UnityEditor.ShaderGraph.AbstractShaderProperty<UnityEditor.ShaderGraph.SerializableTexture>.isBatchable

    modifiable

    Declaration
    public bool modifiable { get; set; }
    Property Value
    Type Description
    System.Boolean

    propertyType

    Declaration
    public override PropertyType propertyType { get; }
    Property Value
    Type Description
    PropertyType
    Overrides
    UnityEditor.ShaderGraph.AbstractShaderProperty<UnityEditor.ShaderGraph.SerializableTexture>.propertyType

    Methods

    Copy()

    Declaration
    public override IShaderProperty Copy()
    Returns
    Type Description
    IShaderProperty
    Overrides
    UnityEditor.ShaderGraph.AbstractShaderProperty<UnityEditor.ShaderGraph.SerializableTexture>.Copy()

    GetPreviewMaterialProperty()

    Declaration
    public override PreviewProperty GetPreviewMaterialProperty()
    Returns
    Type Description
    PreviewProperty
    Overrides
    UnityEditor.ShaderGraph.AbstractShaderProperty<UnityEditor.ShaderGraph.SerializableTexture>.GetPreviewMaterialProperty()

    GetPropertyAsArgumentString()

    Declaration
    public override string GetPropertyAsArgumentString()
    Returns
    Type Description
    System.String
    Overrides
    UnityEditor.ShaderGraph.AbstractShaderProperty<UnityEditor.ShaderGraph.SerializableTexture>.GetPropertyAsArgumentString()

    GetPropertyBlockString()

    Declaration
    public override string GetPropertyBlockString()
    Returns
    Type Description
    System.String
    Overrides
    UnityEditor.ShaderGraph.AbstractShaderProperty<UnityEditor.ShaderGraph.SerializableTexture>.GetPropertyBlockString()

    GetPropertyDeclarationString(String)

    Declaration
    public override string GetPropertyDeclarationString(string delimiter = ";")
    Parameters
    Type Name Description
    System.String delimiter
    Returns
    Type Description
    System.String
    Overrides
    UnityEditor.ShaderGraph.AbstractShaderProperty<UnityEditor.ShaderGraph.SerializableTexture>.GetPropertyDeclarationString(System.String)

    ToConcreteNode()

    Declaration
    public override INode ToConcreteNode()
    Returns
    Type Description
    INode
    Overrides
    UnityEditor.ShaderGraph.AbstractShaderProperty<UnityEditor.ShaderGraph.SerializableTexture>.ToConcreteNode()
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