Class Texture2DPropertiesNode
Inheritance
System.Object
Texture2DPropertiesNode
Syntax
public class Texture2DPropertiesNode : AbstractMaterialNode, ISerializationCallbackReceiver, IGenerateProperties, IGeneratesBodyCode, IMayRequireMeshUV
Constructors
Texture2DPropertiesNode()
Declaration
public Texture2DPropertiesNode()
Fields
OutputSlotHId
Declaration
public const int OutputSlotHId = 2
Field Value
Type |
Description |
System.Int32 |
|
OutputSlotWId
Declaration
public const int OutputSlotWId = 0
Field Value
Type |
Description |
System.Int32 |
|
TextureInputId
Declaration
public const int TextureInputId = 1
Field Value
Type |
Description |
System.Int32 |
|
Properties
documentationURL
Declaration
public override string documentationURL { get; }
Property Value
Type |
Description |
System.String |
|
Overrides
hasPreview
Declaration
public override bool hasPreview { get; }
Property Value
Type |
Description |
System.Boolean |
|
Overrides
Methods
GenerateNodeCode(ShaderGenerator, GraphContext, GenerationMode)
Declaration
public virtual void GenerateNodeCode(ShaderGenerator visitor, GraphContext graphContext, GenerationMode generationMode)
Parameters
Implements
RequiresMeshUV(UVChannel, ShaderStageCapability)
Declaration
public bool RequiresMeshUV(UVChannel channel, ShaderStageCapability stageCapability)
Parameters
Returns
Type |
Description |
System.Boolean |
|
Implements
UpdateNodeAfterDeserialization()
Declaration
public override sealed void UpdateNodeAfterDeserialization()
Overrides